Art Lead, 3D Environment Artist – Lumina
Leads art team, overseeing that work is completed to the Producer’s timeline
Creates a styler guide, providing feedback to artists on matching textures and props
Creates environment concept art for feedback by the team
Creates models and hand-painted textures in Blender and Substance Painter
Assists in level design, critiquing and implementing changes in Godot
Prepares hitboxes, textures, and meshes in Godot for use by Engineers
3D Environment, Prop, and Character Artist – Rapid Eye Madness
A horrifying yet cute puzzle and reaction game set in a Lovecraftian inspired cottage.
Acts as the sole artist for the team, developing a style guide, working closely with narrative designers
Creates concept art for feedback by the team.
Creates models and hand-painted textures in Blender and Substance Designer
Prepares hitboxes, animations, textures, and meshes in Unity for use by Engineers
Builds level designs to provided specifications, while supplying feedback and suggestions
3D Environment and Character Artist – Wicked Peak
Game Jam with my IGA Level 3 Team, Team Moonstorm, as a team-building exercise and engine testing for R.E.M.
Acts as the sole artist for the team, developing a style guide, working closely with narrative designers
Creates concept art for feedback by the team.
Creates models and hand-painted textures in Blender and Substance Painter
Prepares hitboxes, animations, textures, and meshes in Unity for use by Engineers
Builds level designs to provided specifications, while supplying feedback and suggestions
3D Environment Artist – Auto-Matons
A 3rd-Person orthographic puzzle game set in a dystopian future where robots are rebuilding civilization.
Works in art team, assisting in developing a style guide
Creates environment concept art for feedback by the team.
Creates models and hand-painted textures in Maya and Substance Painter
Assists in level design, critiquing and implementing changes to blockouts in UE5