GAME DEVELOPMENT HISTORY

Art Lead, 3D Environment Artist – Lumina                                                     

Leads art team, overseeing that work is completed to the Producer’s timeline

Creates a styler guide, providing feedback to artists on matching textures and props

Creates environment concept art for feedback by the team

Creates models and hand-painted textures in Blender and Substance Painter

Assists in level design, critiquing and implementing changes in Godot

Prepares hitboxes, textures, and meshes in Godot for use by Engineers

3D Environment, Prop, and Character Artist – Rapid Eye Madness                            

A horrifying yet cute puzzle and reaction game set in a Lovecraftian inspired cottage. 

Acts as the sole artist for the team, developing a style guide, working closely with narrative designers

Creates concept art for feedback by the team.

Creates models and hand-painted textures in Blender and Substance Designer

Prepares hitboxes, animations, textures, and meshes in Unity for use by Engineers

Builds level designs to provided specifications, while supplying feedback and suggestions

3D Environment and Character Artist – Wicked Peak                                                 

Game Jam with my IGA Level 3 Team, Team Moonstorm, as a team-building exercise and engine testing for R.E.M.

Acts as the sole artist for the team, developing a style guide, working closely with narrative designers

Creates concept art for feedback by the team.

Creates models and hand-painted textures in Blender and Substance Painter

Prepares hitboxes, animations, textures, and meshes in Unity for use by Engineers

Builds level designs to provided specifications, while supplying feedback and suggestions

3D Environment Artist – Auto-Matons                                                                         

A 3rd-Person orthographic puzzle game set in a dystopian future where robots are rebuilding civilization.

Works in art team, assisting in developing a style guide

Creates environment concept art for feedback by the team.

Creates models and hand-painted textures in Maya and Substance Painter

Assists in level design, critiquing and implementing changes to blockouts in UE5