Position: Environment Artist, Character Artist, Prop Artist, Concept Artist
Skills: Team Management, Asset Implementation, 3D Environment, Character, and Concept Art,
Engine: Unity
Overview: A horrifying, yet cute indie game created through the Indie Game Academy's Level 3 program, where a team of 7 researched, built, and polished R.E.M. from zero in 16 weeks.
https://store.steampowered.com/app/3248030/Rapid_Eye_Madness/
Position: Environment Artist, Concept Artist
Skills: 3D Environment and Concept Art, Texture Art
Engine: Unreal 5
Overview: A three month project at Ulster University, Northern Ireland where I learned to concept, model, optimize, and texture a post-apocalyptic steampunk environment developed with a team of other game design students.
Position: Environment Artist, Texture Artist
Skills: 3D Environment and Texture Art
Engine: Unity
Overview: A Game Jam with my IGA Level 3 Team, Team Moonstorm as a team-building exercise and engine testing.