R.E.M

Position: Environment Artist, Character Artist, Prop Artist, Concept Artist


Skills: Team Management, Asset Implementation, 3D Environment, Character, and Concept Art,


Engine: Unity


Overview: A horrifying, yet cute indie game created through the Indie Game Academy's Level 3 program, where a team of 7 researched, built, and polished R.E.M. from zero in 16 weeks.


https://store.steampowered.com/app/3248030/Rapid_Eye_Madness/

AUTOMATONs

Position: Environment Artist, Concept Artist


Skills: 3D Environment and Concept Art, Texture Art


Engine: Unreal 5


Overview: A three month project at Ulster University, Northern Ireland where I learned to concept, model, optimize, and texture a post-apocalyptic steampunk environment developed with a team of other game design students.


https://jonofthebong.itch.io/automatons

Roki Woodland Scene

Position: Environment Artist


Skills: 3D Environment and Texture Art


Engine: Rendered in Maya


Overview: An woodland environment built to match the style of Roki while studying abroad at Ulster University.

Wicked Peak

Position: Environment Artist, Texture Artist


Skills: 3D Environment and Texture Art


Engine: Unity


Overview: A Game Jam with my IGA Level 3 Team, Team Moonstorm as a team-building exercise and engine testing. 


https://moonstorm-clerics.itch.io/wicked-peak