A quality-driven Artist with 9 years of Professional Freelance Design experience, and 4 years of independent Game Design experience working with composition, form, and visual coherency. Capable of leading and collaborating with teams, while excelling in project communication and executing creative solutions. 

Game dev Projects

R.E.M (RAPID EYE Madness)

Position: Environment Artist, Character Artist, Prop Artist, Concept Artist


Skills: Team Management, Asset Implementation, 3D Environment, Character, and Concept Art,


Engine: Unity


Overview: A horrifying, yet cute indie game created through the Indie Game Academy's Level 3 program, where a team of 7 researched, built, and polished R.E.M. from zero in 16 weeks.


https://store.steampowered.com/app/3248030/Rapid_Eye_Madness/

AUTOMATONs

Position: Environment Artist, Concept Artist


Skills: 3D Environment and Concept Art, Texture Art


Engine: Unreal 5


Overview: A three month project at Ulster University, Northern Ireland where I learned to concept, model, optimize, and texture a post-apocalyptic steampunk environment developed with a team of other game design students.


https://jonofthebong.itch.io/automatons

Roki Woodland Scene

Position: Environment Artist


Skills: 3D Environment and Texture Art


Engine: Rendered in Maya


Overview: An woodland environment built to match the style of Roki while studying abroad at Ulster University.

Wicked Peak

Position: Environment Artist, Texture Artist


Skills: 3D Environment and Texture Art


Engine: Unity


Overview: A Game Jam with my IGA Level 3 Team, Team Moonstorm as a team-building exercise and engine testing. 


https://moonstorm-clerics.itch.io/wicked-peak